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Author Topic: Software Game Development  (Read 888 times)
txavi8or
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« on: July 01, 2009, 09:23:09 PM »

I volunteer with an aviation museum in Fort Worth.  We are always looking for projects as fund raisers.  One of the stories our museum tells is the Forward Air Controller's story.  The first time troops were commanded from the air was 1794 in France when a general ascended in a balloon and directed his troops.  Over the years as aviation and communications developed the role of Forward Air Controllers or FACs has changed and evolved for balloons, man lifter kites, pigeons, blimps, bi-planes, on and on to suing Unmanned Aerial Vehicles of today along with satellites and other methods along with smart bombs, makes what we believe would be a great evolution game that could potentially be a commercial success. 

The questions becomes, how can we do it with little of no investment funds.

Questions, comments?

I have a Power Point that tells the history of the FAC if anyone is interested.

Thanks
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Bertje
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« Reply #1 on: July 02, 2009, 12:50:09 AM »

1) stop posting your ideas on fora. Don't tell anyone about it.
2) try to find a publisher or other investor and only explain your ideas after letting them sign a NDA
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vsloathe
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« Reply #2 on: July 02, 2009, 04:34:46 AM »

^Good place to start.

lol

In all seriousness, doesn't sound like a terribly hard game to make. What has impressed me lately is that you really don't need the backing of a publisher anymore to make it big. You can put your software for sale on services like Steam (for PC games, very convenient they've ironed out the bugs and I use it all the time. Very convenient to have my entire game library with me wherever I go), XBOX Live, et al and they do the marketing legwork for you.

All you really need is a designer and a developer, probably more than one of each.
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hai
txavi8or
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« Reply #3 on: July 02, 2009, 11:12:39 AM »

OK, suggestions on designer, publishers, etc?  I don't live in that world.
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perkiset
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« Reply #4 on: July 02, 2009, 11:45:32 AM »

I wonder if it could be made into an iPhone app. There are a few games that are along this same line ... air traffic controller comes to mind. That might be enough difference to make it attractive to devs in a rev-sharing deal. The No Capital part is going to cause you troubles methinks.
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txavi8or
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« Reply #5 on: July 02, 2009, 01:00:33 PM »

No capital has casued us problems for 12 years now.  I think the story and scince and tech development that we would like to show is too sophisticated for an iPhone ap.
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perkiset
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« Reply #6 on: July 02, 2009, 01:06:33 PM »

I dunno meng... there are some pretty durn sophisticated apps for the iPhone out there, both graphically and logically. The reason I suggest it is that if you're going to tackle a project like this with no capital, then you'd need a hook strong enough to attract partners. I don't think a simple game notion will do it for you. There's enough buzz around iPhone apps that, even if it was just a subset of the "real game" if it's got an iPhone hook, you'll get more attention. I believe, anyway.
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txavi8or
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« Reply #7 on: July 02, 2009, 01:48:00 PM »

You are probably right, but we still need someone to design and write it.

BTW, look what we just go. 

http://en.wikipedia.org/wiki/File:4-14_Marines_in_Fallujah.jpg

Forward Air Controllers direct where it shoots.
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nop_90
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« Reply #8 on: July 02, 2009, 03:24:56 PM »

No capital has casued us problems for 12 years now.  I think the story and scince and tech development that we would like to show is too sophisticated for an iPhone ap.

Civilization Sid Mier.
If I remember correctly it ran on a even an 8086
A IPhone blows away an 8086 probably even has higher screen resolution

Tons of open source game engines out there.
Because of that the most important people are the designers and story writers.
http://en.wikipedia.org/wiki/List_of_game_engines
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