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Author Topic: 3d physics engine.  (Read 1796 times)
nutballs
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« on: July 22, 2010, 10:47:16 AM »

holy crapinsmurf.

http://vimeo.com/13457383

the question of course is how much power required to render real time...
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kurdt
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« Reply #1 on: July 22, 2010, 11:05:59 AM »

Holy shit, that's pretty awesome.. now we just need that physics engine in Bad Company 3.
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rcjordan
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« Reply #2 on: July 22, 2010, 11:09:22 AM »

>holy crapinsmurf.

Seconded.  I watched that twice yesterday and I rarely spend time on videos while reading.  The charcoal was impressive, but -man!- the rendering of cloth movement was incredible.

I watched an interview of the Pixar guys who did Mr. Incredible. One of the things they mentioned as being hellatious in animated character physics is the movement of hair.  I'll bet this thing could do it --just give it a room full of Crays.
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nutballs
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« Reply #3 on: July 22, 2010, 06:44:38 PM »

I was in 3d animation in a previous life, when first particle physics engine came out for lightwave. Something like a 500particle limit and the physics were mediocre at best. I used it as a framework, then would manually animate the real bits. Let's just say that really encouraged me to get into plugin writing... God that sucked.
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isthisthingon
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« Reply #4 on: July 23, 2010, 12:00:43 PM »

Very nice!!  It's like you don't even need acid anymore  D'oh!
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perkiset
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« Reply #5 on: July 24, 2010, 10:12:23 AM »

Ufb. who needs reality?
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