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3d physics engine.
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Topic: 3d physics engine. (Read 451 times)
nutballs
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Lifer
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Posts: 5604
Back in my day we had 9 planets
3d physics engine.
«
on:
July 22, 2010, 10:47:16 AM »
holy crapinsmurf.
http://vimeo.com/13457383
the question of course is how much power required to render real time...
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I could eat a bowl of Alphabet Soup and shit a better argument than that.
kurdt
Lifer
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paha arkkitehti
Re: 3d physics engine.
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Reply #1 on:
July 22, 2010, 11:05:59 AM »
Holy shit, that's pretty awesome.. now we just need that physics engine in Bad Company 3.
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I met god and he had nothing to say to me.
rcjordan
Lifer
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Re: 3d physics engine.
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Reply #2 on:
July 22, 2010, 11:09:22 AM »
>holy crapinsmurf.
Seconded. I watched that twice yesterday and I rarely spend time on videos while reading. The charcoal was impressive, but -man!- the rendering of cloth movement was incredible.
I watched an interview of the Pixar guys who did Mr. Incredible. One of the things they mentioned as being hellatious in animated character physics is the movement of hair. I'll bet this thing could do it --just give it a room full of Crays.
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nutballs
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Lifer
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Posts: 5604
Back in my day we had 9 planets
Re: 3d physics engine.
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Reply #3 on:
July 22, 2010, 06:44:38 PM »
I was in 3d animation in a previous life, when first particle physics engine came out for lightwave. Something like a 500particle limit and the physics were mediocre at best. I used it as a framework, then would manually animate the real bits. Let's just say that really encouraged me to get into plugin writing... God that sucked.
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I could eat a bowl of Alphabet Soup and shit a better argument than that.
isthisthingon
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Lifer
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Posts: 2868
Re: 3d physics engine.
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Reply #4 on:
July 23, 2010, 12:00:43 PM »
Very nice!! It's like you don't even need acid anymore
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I would love to change the world, but they won't give me the source code.
perkiset
Olde World Hacker
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Lifer
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Re: 3d physics engine.
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Reply #5 on:
July 24, 2010, 10:12:23 AM »
Ufb. who needs reality?
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